Max Rauffer

Software Engineer / Game Developer

Link to Resume

Resume last updated May 2021

Past Games

Go, Little Mole!

April 2021

Puzzle platformer with a focus on fluid and fun movement

Made in 48 hours for Ludum Dare 48

Entry page

Play in browser


Falling World

January 2021 – Present

Roguelike for iOS and Android

The world keeps changing as new tiles and enemies fall from above! Discover new enemies, terrain, and bosses as the world gradually changes around you

Development Vlogs Playlist


3D Playdate Renderer

August 2020 – September 2020

3D renderer made for the unreleased Playdate handheld console. Written in C with Playdate’s early access API, with automated model pipeline tool written in Python.

Optimized to run consistently at or above 30 FPS on hardware intended for 2D games


The Great Adventure

September 2019 – April 2020

Adventure game of a group of kids trying to become pirates!

Senior project at DigiPen


Coin Boys

April 2019

Tiny adventure game. Made in 48 hours for Ludum Dare 42

Coin boys are here, and they love you. They want to spend all their time with you, and are star-struck by the sight of you!

Entry page


Cat’s Cradle

September 2018 – April 2019

Adorable 3D puzzle platformer where you play as a cat that can shoot yarn and pull itself towards where that yarn lands.

Written in a custom 3D engine

Junior year project at DigiPen



September 2017 – April 2018

Adorable 2D puzzle platformer with 4 player couch co-op where you play as a gnomes that stack on top of each other

Written in a custom 2D engine

Sophomore year project at DigiPen. Brought to PAX West 2017 as part of the DigiPen booth as a showcase student game!